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What it’s apologizing for: When discussing the long-awaited follow-up to Mirror’s Edge, developer DICE has been fairly forthright in addressing where the first game stumbled. A parkour game that limited the player’s freedom of movement, and required shooting mechanics, didn’t seem true to the spirit of what Mirror’s Edge was supposed to be. How it’ll do it: Mirror’s Edge has had a lot of time to think about what it did back in 2008. The press showing for Catalyst made a big fuss out of how protagonist Faith absolutely, 100% will not be using a gun again, and the move to free roaming environments should help realize the vision of fleet-footed player freedom the first game tried to achieve.

Gallery: 7 Games Looking To Make Amends At E3 2015

Sometimes a game has to apologize for the past before it can make promises for the future, and E3 2015 had no shortage of franchises trying to make amends.
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