Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Who Had The Best Booth At E3 2016?

This article is over 8 years old and may contain outdated information

1) Nintendo’s Booth For The Legend Of Zelda: Breath Of The Wild

Recommended Videos

Since it only had one game to show at E3 2016, Nintendo went all out with its booth for The Legend of Zelda: Breath of the Wild, taking E3 booth design to a whole new level. As good as Mafia III‘s showing was, it simply wasn’t at the same level as what Nintendo had to offer, which was absolutely amazing.

Now that it’s been properly revealed and detailed to an extent, it’s common knowledge that Breath of the Wild will mark a new take on The Legend of Zelda‘s iconic gameplay. It’ll do this by dropping Link into a strange and mystical land, where he will have to fend for himself while worrying not only about threats but also his own warmth, security and appetite. The idea is rather genius, and the demos that we got to play made Breath of the Wild stand well ahead of the pack as E3 2016’s game of show.

You’ve likely read about the massive line-ups for The Legend of Zelda, and how people immediately ran to Nintendo’s part of the West Hall as soon as the Convention Center’s doors were opened. The wait times were long and the lines were massive, but it was certainly all worth it.

The best way to describe Nintendo’s booth would be to call it a replica of the Hyrulian World presented in the game. Real plants and treelife were brought in to simulate the forested areas, fake brickwork was used to represent the region’s destroyed and weathered temples, and a mix of slab and grass-themed carpet helped tie it all together.

That wasn’t all Nintendo did, though, because they also went to the trouble of painting a beautiful-looking sunset on the walls, creating large-scale models of enemies and geometry from the game, and piping in sound effects for added realism. What types? Well, rain and thunder for starters, plus a rather realistic eagle that had some people fooled. It was, quite frankly, a work of art and something that’ll surely be remembered for years to come.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chad Goodmurphy
Chad Goodmurphy
A passionate gamer and general entertainment enthusiast, Chad funnels his vigor into in-depth coverage of the industry he loves.