Comcept Is Committed To Improving ReCore’s Slow Loading Times Where Possible


Xbox One and Windows 10 exclusive ReCore officially releases tomorrow, but it looks like the problems for Comcept’s action-adventure shooter are already starting to mount up ahead of the big day.

Both early recipients and reviews of the title have reported that dying in certain areas of the game results in longer-than-expected loading times, with some stating that they’ve had to wait upwards of two minutes before they could get back into the action.

The revelation will likely lead to many having flashbacks of the dreadful downtime experienced between each loss of life in Sonic The Hedgehog (2006), but all hope isn’t lost just yet – Comcept has issued a statement to VG247 acknowledging the issue, stating that they’re committed to improving performance wherever possible.

We are aware that even with the Day One patch, players can still experience long load times in a couple areas of the game. We appreciate player feedback and are committed to improving where we can.

ReCore puts players in the role of Joule Adams, a colonist that awakes from years in cryosleep on a desolate world and must save mankind from a terrible fate with the help of several robot companions with varying abilities.

First announced at last year’s E3 and published by Microsoft, anticipation has been high for the title ever since, not least because it’s been crafted by legendary Mega Man creator Keiji Inafune and various designers who worked on the Metroid Prime series. Even so, Microsoft hasn’t given the title as much publicity as it perhaps could have, so it’ll be interesting to see how that’s reflected in sales numbers.

As of now though, it’s not looking good.