Dakko Dakko’s Critically Acclaimed Indie Duo Earn Worldwide Releases


What were once two humble PlayStation Minis have deservedly snowballed into a must-have indie pairing that will soon be available in a multitude of different regions. The duo in question is Dakko Dakko’s The HD Adventures of Rotating Octopus Character and Floating Cloud God Saves the Pilgrims in HD, which will be available on PlayStation Vita’s within USA, Canada, Mexico, Brazil, Chile and Argentina on August 27th.

Without doubt, such a prominent release is a testimony to the quality of the studio’s low-budget couple, which will be priced at $2.99 and $3.49, respectively, when they hit PSN stores worldwide next Tuesday. Having originally released in 2011 before its HD rerelease in Europe this May, The HD Adventures of Rotating Octopus Character acted as the precursor to Dakko Dakko’s success in the indie genre. Telling the tale of the titular cephalopod, the game itself is a puzzle platformer infused with a rich heritage of gaming’s arcade era.

Following that, the studio also optimised another entry from their Mini library: Floating Cloud God Saves The Pilgrims in HD. Harbouring much of the art style and accessible gameplay from their previous HD rerelease, this game orbits around the titular deity and his quest to protect the vulnerable pilgrims in their perilous trek. Boasting sharp, vector graphics and a simple, yet addictive dynamic, the studio’s second summer release for the PlayStation Vita fits right in with the handheld’s indie ecosystem.

Each of these games have been critically acclaimed since their transition to high definition, and you can check out our own thoughts on Dakko Dakko’s hyper-kinetic octopus and orbiting deity, respectively.

Tell us, will you pick up The HD Adventures of Rotating Octopus Character and/or Floating Cloud God Saves The Pilgrims in HD when they become available in your region next week? Or, if you’ve already played one, or indeed both of Dakko Dakko’s productions, let us know what you thought of them below.

Either way, I’m looking forward to finding out more about the studio’s third project, which we should hear about sometime in 2013.