Electronic Arts Drops Their Online Pass System

In a somewhat surprising show of concern for consumers, Electronic Arts has announced that they are dropping their controversial Online Pass program after almost three years of negative feedback from players.

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In a somewhat surprising show of concern for consumers, Electronic Arts has announced that they are dropping their controversial Online Pass program after almost three years of negative feedback from players.

EA’s senior director of corporate communications, John Reseburg, broke the good news to GamesBeat, saying:

“Yes, we’re discontinuing Online Pass. None of our new EA titles will include that feature.”

“Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”

“We’re still committed to creating content and services that enhance the game experience well beyond the day you first start playing,”

The happy ending to Electronic Arts’ Online Pass system is obviously dampened by the fact that the publisher has been pushing online-only authentication in their games, but at least consumers won a small battle today.

Electronic Arts’ Online Pass program worked by having consumers register a one-time activation code, that was packaged in with new games, in order to access online features. Anyone who purchased a pre-owned game that used the system had to buy a $10 code from EA in order to access those same online features. Online Pass was first introduced by EA Sports in 2010 and was quickly adopted into most of EA’s other titles. It did not take long before other video game publishers (like Activision, Ubisoft, and Sony) instituted their own form of Online Pass codes.

So far, none of the other publishers who use systems similar to Online Pass have announced any plans to end or scale back their respective programs.


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Author
Justin Alderman
Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.