Killzone 3 Team Say Motion Gaming Is In A Transition Period

Killzone 3 isn’t even out yet and here we are talking about the game, its nifty little features, and the grand scope of its wizard-like technology. Guerrilla Games managed to pack 3D functionality (and the reports are saying it is the best out there) and a more than rubbish, less than essential Playstation Move controller setup (if you want it).

A few folks have been trying out the beta (still open) and finding it exciting at first then irritating later as they realize there is going to be a fairly unforgiving learning curve. I myself find it turns the experience into the less relevant gaming environment of arcade (for that trademark Killzone atmosphere anyway), providing a credit-worthy demonstration of how accurate the technology is but offering an unnecessary gimmick in the long run.

Principal programmer at Guerrilla, Tommy de Roos, headed the development for Move-Killzone lovemaking and suggests that the hardcore FPS audience is simply in a time of “transition”. I myself am unsure of how true this actually is, I’ll agree that Move has been selling admirably, but not nearly well enough to make it replace the Dualshock. Most gamers have grown up on joypads/sticks and the extent of their brain-finger-button-game calibration is deeply buried in their muscle memory, Move has been out for a few months and most PS3 owners don’t even have one.

The people who did buy one were expecting a more accurate Wii and that’s what they got. Casual gaming controllers for casual games and casual gamers, little else. Don’t get me wrong, I love the odd half sized Lucozade bottle of sexual innuendo but it remains in my mind as an ACCESSORY, and that dear readers is the key word that is being looked over.

Move is in the same goodies bag as all those weird steering wheels and fancy joypads you can get from dodgy internet sites and smelly high street stores, Sony have Shakespeare in a strip club.  Coming back to Tommy de Roos from Guerrilla, he thinks people are “opening up to it” and that it offers an “extra dimension”. Fair enough I guess, but I don’t personally feel any more immersed into a game by having to twitch my arms about, in fact it makes me even more aware of the fact I’m playing a game. It’s like someone is laughing on the other side of a two way mirror while I practice getting dressed.

However Mr de Roos did admit that “You lose some of the accuracy when rotating, that becomes more difficult” but argues you make up for this loss by being able to “point anywhere on the screen and send your bullets flying there. A trade-off”. I can see his point but don’t think there should be any trade off at all in the first place, gamers have honed their technique to allow them to aim and turn quickly without sacrificing one or the other.

But whether or not the motion control craze will simply “poof” out of existence in a year or so, or swamp the FPS market with its glowing balls and gyroscope wizardry, is all up to you lot.

What do you think?

Comments (5)

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  1. Brizzle Fluffsays:

    I agree with Mr. de Roos. I think that we’re in a state of transition as well. I was pretty dismissive of motion controls myself, but after playing RE5 and the Killzone 3 beta with Move, I could see that becoming my preferred method of control. As long as Move controls are an option in the games I play. FPS games weren’t born on dual analog controllers. It took a few tries before someone really got it right. I see the same thing happening here. And Killzone 3 could be the one to really make the giant leap forward. The turning with Move is not bad at all. I’ve almost gotten to the point where I can do a quick 180 with a slight flick of the controller.

    As far as Move being merely an accessory, it is what you make it. Move could be a very serious controller for 1st and 3rd person games, as long as developers take it seriously and not as just a novel accessory.

  2. Getwiththetimessays:

    This is the dumbest thing i have ever read. What are you going to say next?. That a mouse and keyboard is an “unnecessary gimmick”?.

  3. B3nhudsonsays:

    It’s a difficult one. Personally, I really like that I have the option to play with Move. Although people have very much got used to the idea of playing with a single controller with two analogue sticks, I remember the days when a keyboard and mouse was the only ‘real’ way of controlling FPS games – to be honest, it’s still better.

    The point is, we all had to make a transition to the less perfect single controller – first the N64 ‘Goldeneye’ style, and then the PS2 Timesplitters style. It wasn’t a quick and easy one either. Sure, it didn’t take long to get used to, but, today, if it was the first time you’d used a controller, I’d say it’d take at least a week to get used to, longer to master.

    Move is no different. The reason it feels disposable, I’d argue, is because it’s made up of three separate components – the eye, the wand, and the navigation controller (or DS3). The ‘hassle’ of having this makes you feel like you’re having to ‘set-up’ something, which inevitably suggests you can ‘take it down’. There’s no set-up for a DS3, it’s just there, and it works. Keyboard and mouse is a ‘default’ control scheme as well.

    It’s a shame because the control scheme itself is great. It feels extremely natural, and, if I’m honest, a better fit for a FPS game than the DS3. And yet, I think that, beyond the Eye really becoming part of the console experience in a more meaningful way, the Move will always feel like extra effort.

    If the Move bundle didn’t rely on the camera, or the camera was built into the console, then you’d be left with two controllers that obviously worked together. Of course, it’s a bit late for that. But if Sony plan on using Move as the default control scheme for the PS4, then they should bare in mind the need for streamlining the controller set-up, to make it feel less disposable.

    To anyone who’s on the fence, I’d say it’s worth trying out, especially if you fancy being able to experience the ‘casual’ side of the Move market as well. It certainly replaces the Wii in this regard. Moreover, if you are an FPS fan, and have never really ‘loved’ the single controller solution, then Move is indeed a more natural ‘aim and shoot’ style of play. I’d even say it’s a more hardcore control scheme, given the learning curve.

  4. NextGenGamersays:

    it sounds like the guy who wrote this is just not good enough to play KZ3 with a next gen controller (much less truly kick [email protected]$ with it) and is taking his frustration out here. GO BACK TO A LAST GEN CONTROLLER IF YOUR A NOOB AT MOVE.

  5. RogerEbertsays:

    Motion control isnt some craze it is here to stay (for the better). You sound the same way a fan of art house films does when they say that sound and color ruined movies.

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