Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Ouya Dev Finds Another Problem With System

As Ouya's release date approaches, the sense of dread at the system's potential unpreparedness for market continues to build. Further evidence of the console's technical issues emerged late last week when Eric Froemling, an Ouya developer working on the game BombSquad, posted about an issue he had been having with the Ouya controller's analog sticks.
This article is over 11 years old and may contain outdated information

253609-OUYA-png

Recommended Videos

As Ouya‘s release date approaches, the sense of dread at the system’s potential unpreparedness for market continues to build.  Further evidence of the console’s technical issues emerged late last week when Eric Froemling, an Ouya developer working on the game BombSquad, posted about an issue he had been having with the Ouya controller’s analog sticks.

Froemling commented that while the sticks were easily capable of movement along the “cardinal directions” (left, right, up and down), moving along the diagonals was significantly slower.  He built a simple piece of software to specifically test the controller, comparing the results with other competing controllers – namely the Xbox 360 and PS3 controllers.

The test revealed inherent “dead zones” in the Ouya controller’s diagonal movement range, an issue which neither the Xbox 360 controller nor the PS3 controller suffered from.  From a development standpoint, games can be designed to avoid the pitfalls of poor diagonal movement, but players may be handicapped by this issue in other circumstances.

Froemling was able, at least in the case of BombSquad, to develop a software patch that alleviate much of these issues; however, the sticks still seemed to favour cardinal directions over diagonals. This entire issue seems to raise an important question: Will Ouya truly be ready for its audience at launch, or are these repeated issues signs of the company overshooting its mark?


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author