Rare: Kinect 2.0 Is “10x More Powerful” Than The Original Kinect

xbox one kinect

In a recent post over on Xbox Wire, Microsoft has published all of the key quotes from the company’s presence at last weekend’s San Diego Comic-Con. The document itself covers some of the core messaging from the company surrounding the Xbox One, including how the console will integrate with the cloud, the SmartGlass app and, perhaps more importantly, the new Kinect model – which, according to Nick Burton from Rare, LTD. isn’t a device to be scoffed at.

“Xbox One’s Kinect sensor has ten times the power of its predecessor. It can register a fingertip from three meters away, a feat that was impossible last generation, and its wider field of tracking means it can register more players and at closer distances.”

Burton is the lead member of Rare’s new technology development team and is spearheading the studio’s work in bringing Kinect Sports Rivals to fruition. Much like Wii Sports for Nintendo’s motion-centric console, Rare’s new title will place a great emphasis on tracking a player’s movement as they explore the expansive selection of mini-games.

Kinect Sports Rivals has also been confirmed as a launch title for the Xbox One this November, and according to Burton, the degree of accuracy that the studio are striving towards has only been made possible by the impressive tech behind the lens of Kinect 2.0.

“‘Kinect Sports Rivals’ is using Kinect’s advanced technology to provide a new layer of precision and depth of mastery. No longer will vague gestures be enough to secure victory – every subtle movement is registered in-game and impacts performance.”

Also buried within the online script were new details surrounding the use of SmartGlass and, furthermore, how Microsoft’s new console will implement the second screen into its user interface. The former tech was showcased alongside Ryse: Son of Rome, which will allow players to experience the minutia of Crytek’s third-person epic on mobile devices.

From Roman gladiators to reanimated corpses, Microsoft also covered the use of second screen through Capcom’s Dead Rising 3. With the companion app in tow, players will be able to engage with the game in unique new ways. Here’s what Josh Bridge, a member of the Capcom Vancouver studio had to say about the novel integration.

“You don’t have to use it, but it adds a lot. For example, the team found that Xbox SmartGlass opens up the possibility of two-screen couch co-op. While playing Dead Rising 3 in the Capcom Vancouver office, Bridge’s colleagues would often pick up his mobile device and assist him with navigating through the city or finding new weapons.”

As expected, developers are using the next-gen hardware in interesting and game-changing ways, but do any of these new features peak your interest? More to the point, are you a bit less apprehensive about Kinect 2.0 yet? Give us your thoughts below.