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5 Reasons Why Titanfall Could Fail (And 5 Reasons Why It Won’t)

This article is over 10 years old and may contain outdated information

2) The Source Engine

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‘You sure this one’s a positive?’ you’re thinking? After all, it was cutting edge 10 years ago, but it’s definitely showing its age now, and recently the games that run it are not notable lookers.

But there’s two reasons why we can pound these thoughts into the ground. Firstly, it’s a highly modified for next-gen application, and having seen it running, I can happily declare that it looks absolutely nothing like Portal 2. Secondly, Portal 2 was a design masterclass, regardless of its slightly naff textures. As was Left 4 Dead, another Source game where the online player count is low. The aforementioned critics of the 6v6 cap perhaps haven’t experienced the joys of teaming up to slay countless bots, because if they had they wouldn’t be nearly as concerned about how much fun the game might be.

It’s not like Titanfall will feel like an empty battleground with over 50 seemingly pretty smart AI running about the place, and the option for Titans to be AI controlled following on-foot players about means you’re going to be kept pretty busy. Too busy to worry about the fact that there’s only five other real people on your team, anyway.


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Image of Ciaran Utting
Ciaran Utting
CiarĂ¡n Utting loves video games and books with pictures of speedboats on the cover. There's plenty more of his drivel on Twitter.