Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Valve Aiming For A 2013 Hardware Beta

Speaking to Engadget, Valve's Jeri Ellsworth revealed a little bit more about the company's new hardware division, and stated that she is hoping to have a beta for one of their first products as early as next year.
This article is over 12 years old and may contain outdated information

Recommended Videos

Speaking to Engadget, Valve‘s Jeri Ellsworth revealed a little bit more about the company’s new hardware division, and stated that she is hoping to have a beta for one of their first products as early as next year.

Ellsworth would not reveal exactly what the team is working on, but did say that it revolves around controllers that would “make Steam games more fun to play in your living room”. With the end goal being, a PC controller that is less alienating than the traditional keyboard and mouse setup. Whatever hardware solution Valve comes up with, Ellsworth said that it will be beta tested so Steam users can provide feedback.

A few prototype controllers have already been made, but right now Ellsworth says that prototyping is a “secondary” focus. Their main effort, at the moment, is to expand the existing hardware development teams.

Jeri also addressed questions about recent pictures of Valve‘s office that showed a device resembling a cross between a Xbox 360 and Wii U controller. She brushed aside the specific question about that controller, saying “on any given day you could snap a photo of my office and find a variety of prototypes laying around”. Adding, that these prototypes range from the “crude to the nearly shippable”. Not surprisingly, she would not confirm where the strange controller in the picture fit on that scale.

In addition to their work with video game controllers, she spoke a little bit about the company’s wearable computing plans, revealing that they are at least “two to five years” out (pending technology) before becoming consumer products.

Source: Engadget


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Justin Alderman
Justin Alderman
Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.