Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Watch Dogs Has Online At Its Technological Core

There is a lot of excitement and intrigue surrounding the trench coat clad protagonist that featured in the Watch Dogs trailer that stole Ubisoft's E3 presentation, but he was not alone.
This article is over 12 years old and may contain outdated information

Recommended Videos

There is a lot of excitement and intrigue surrounding Aiden Pearce, the trench coat clad protagonist that featured in the Watch Dogs trailer, which stole Ubisoft‘s E3 presentation.

As exciting as Pearce was, he was not alone. The glimpse of a second character alongside Pearce towards the end of the video was enough to begin the speculation of multiplayer, and during an interview with Dominic Guay (the game’s producer and controller of the mysterious second player) by VG247, more information was revealed about the game’s online component.

“Online is the DNA of Watch Dogs. It’s super important to us. Our motto is everything is connected, and connection is power, so we couldn’t announce our game and not at least tease online, but it was a tease, I’ll be honest. ” Guay revealed, indicating the teams focus on the game’s online component. “We definitely want to blend in multiplayer, online and singleplayer in a way that hasn’t been done before.”

He detailed this novel online component further by explaining what exactly it was that we saw in the video:

“So, basically, Jonathan [Watch Dog’s director] was playing Aiden Pearce at the conference, and I was playing another character who hacked into him and had his own objectives, and we crossed paths – basically two players crossing paths with their own objectives. So, hopefully that gives you an idea of where we’re going with this.”

The intriguing online component looks like it’s hacking into the same sort of innovation that the title has already displayed, and I for one can’t wait for more details to arise out of the interference.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ian Findlay
Ian Findlay
Fledgling freelancer with an almost compulsive need to alliterate and a particular penchant for indie games. As well as being the Editor-In-Chief of Just Press Start, Ian can be found scattered about the internet under various 'Finners' related guises.