Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

6 Lessons That Mad Max: Fury Road Can Teach Future Action Movies

Mad Max: Fury Road is everyone's new favorite action movie. Blending over-the-top violence, dystopian world-building, intense action and injected with a healthy dose of forward-thinking feminism, the film has put every other summer blockbuster to shame and made at least this writer question just where director George Miller has been all these years.
This article is over 9 years old and may contain outdated information

Lesson 2: You Don’t Have To Spend Fifty Minutes On World-Building 

Recommended Videos

fury-road-world-building

One of the great downfalls of any film set in a fantasy world is the need to quickly and clearly establish the rules of that world (and be certain you don’t break them). Many fantasy films – and this includes the entirety of the MCU – spend an inordinate amount of time setting up the rules and dictates of the society, the powers of the characters, and the physical and social limitations they live under.

Mad Max: Fury Road is part of a franchise, but it is also that rarity: a sequel that does not depend upon an intimate knowledge of its predecessors. The film gives us the bare essential information at the very beginning, and then flings us headlong into the action as Max flies across the landscape, being pursued by some obviously nasty people. But it also doesn’t stop there: the film establishes characters and their places in the society with minimal exposition and almost entirely through the use of short snippets of dialogue and short establishing scenes.

We know the construct of the society without ever being directly told what an “Imperator” is, or how Immortan Joe got to be the patriarch. We know about characters being branded as possessions, and about Joe’s army of blindly devoted warriors based on a complex, hyper-masculine religious system. We see the juxtaposition of the Vuvalini (the Earth Mothers) and the patriarchal industrial complex of the Citadel and Gas-Town. We know that Max is being used as a “blood bank” for a warrior, that some women are forced into becoming “breeders,” that mother’s milk is a precious commodity. And we know all of this without ever having to be explicitly told.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy