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5 Things That The Legend Of Zelda: Breath Of The Wild Must Get Right

Whilst this year’s E3 saw a range of titles showcased by Sony, Microsoft and other major publishers, Nintendo’s offering very much focused on a single upcoming game: The Legend of Zelda: Breath of the Wild. Unprecedented swathes of live gameplay were shown during Nintendo’s ‘Treehouse’ presentations, and the show floor also had a playable demo, which many claim was the best of E3.
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4) Explore The Technology Vs. Nature Theme Through A Robust Central Narrative

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Aside from the transition back to a fully open world environment, one of the most exciting aspects of Breath of the Wild looks set to be its introduction of powered technology and machines. In a franchise dominated by swords and sorcery, this initially felt like a risky shakeup, but early signs are that the technological aspect can fit snuggly into The Legend of Zelda universe.

It was clear from the gameplay presentations that many of the machines have broken down in a world being reclaimed by nature. Some still remain, however, such as the intimidating Guardians, which make the mechanical Beamos from previous series entries such as Ocarina of Time look like harmless fruit blenders. It’s crucial that Breath of the Wild establishes the world’s relationship between nature and machine, and then explores it in greater depth.

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With the open world approach, it is more imperative than it has ever been in the series’ history that the central story be a compelling one. Otherwise, there is a strong possibility that the player will lose any sense of purpose and desire to progress, leading to disillusionment and boredom.

It was stated in the Treehouse presentations that the balance between nature and machine was shifting in Hyrule, and long-term antagonist Ganon looks likely to be at the heart of this. Whoever the primary antagonist turns out to be, Breath of the Wild’s narrative would benefit hugely from a more fleshed out, relatable foe than what weve previously seen in The Legend of Zelda franchise.


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