6 Reasons Why Microsoft Needs To Nail E3 2017 – Page 6 of 7 – We Got This Covered - Part 6
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6 Reasons Why Microsoft Needs To Nail E3 2017

It’s been a tough three-and-a-half years for Microsoft. Though the Xbox One has been selling fairly well (even outpacing the Xbox 360 this time last generation), its biggest competitor, Sony’s PS4, has been selling astronomically. Optically, the Xbox One is “losing” the console war and it’s proved to be an uphill struggle for Phil Spencer and his team to claw back goodwill and positive mindshare from the jaws of Xbox One’s poorly conceived original vision back in 2013.
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5) Cancelling Scalebound And Fable: Legends Was Disappointing

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Two large triple-A titles have been dangled in front of the public’s eyes like big, juicy carrots, only to be whipped away and cancelled deep into their development cycles: Platinum Games’ Scalebound and Lionhead Studio’s Fable: Legends. Sure, game cancellations happen quite a lot within the industry and there’s a fair few titles that end up forever buried in video game purgatory (Silent Hills’ cancellation broke my heart). That said, it’s much rarer for this to happen with console exclusives.

For me, Platinum Games’ Scalebound was a particularly disappointing cancellation as the Xbox One has a pretty thin level of support from Eastern-based developers. There’s simply not that many Japanese developers working on Xbox One games and Scalebound helped buck this trend.

Microsoft, if you’re going to erase promising games from your release schedule, you’d better be prepared to replace them with something special in the future.


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Dylan Chaundy
Staff writer for We Got This Covered