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9 Incredibly Expensive Video Games That Didn’t Turn Out Very Well

Making a game is really expensive. I mean, like really expensive. Way more expensive than making a cake, or a wardrobe. Games are a lot more fun and interesting though, so it's all relative - right? I mean, what video game would be less fun than looking at a wardrobe? Especially when the cash thrown at it is so immense.
This article is over 10 years old and may contain outdated information

4) APB: All Points Bulletin – 2010

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Estimated cost: $50,000,000

APB had the same budget as L.A. Noire. Scottish developer Realtime Worlds burned through it to make this game, and it ended very badly for them. The worst part is, it’s almost impossible to see why. Whereas L.A. Noire clearly used their credits to develop cutting edge technologies, APB just kind of… doesn’t.

Imagine, if you can be bothered, a Grand Theft Auto Online rip off, that’s somehow even more boring. A sparse, empty sandbox of a game, populated by a few other players aimlessly running about. Just running, not even deathmatching. Yes, despite being able to draw and fire guns, being outside of a “mission” will mean that the bullets pass right through you enemy. The worst you can do to the opposition in this instance is type out some “your momma” jokes.

Worst of all, for jaded hacks like me, at least, Realtime Worlds set an embargo on the review that was not lifted until a week after the game had been released. That, quite obviously, meant only one thing – the game was mind-bendingly average, and they knew it.


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Image of Ciaran Utting
Ciaran Utting
CiarĂ¡n Utting loves video games and books with pictures of speedboats on the cover. There's plenty more of his drivel on Twitter.