7 Reasons Why The Division Will Be 2016's Game Of The Year – Page 5 of 8 – We Got This Covered - Part 5
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7 Reasons Why The Division Will Be 2016’s Game Of The Year

With its open beta now closed and the full release finally - after numerous delays - just around the corner, judgement day is fast approaching for Tom Clancy's The Division. By now, thousands of players have had the chance to experience a portion of what Ubisoft's newest IP has to offer, and the developers themselves have already spoken of their belief that the game will prove to be one of the biggest new IP launches in history.
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4) It’s Regularly Ruthless

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The Division GC screen 2

With the players’ activities in The Division being split between two distinct areas of New York’s map, there was always likely to be a split in the focus of each area. While the wider areas of the city form the basis of the story and the game’s single player content, its ‘Dark Zone’ sections will be the more competitive multiplayer area.

It’s in the latter that the challenge posed by The Division gets really severe. They reflect the fact that the Dark Zone is the most desolate, contaminated area of the city, and players will find that the toughest NPC enemies most often inhabit it. As dangerous and cunning as these can be, however, they pale in comparison to the threat that could be posed by other players.

I first entered a Dark Zone in the beta on my own, and within two minutes I was fleeing from a couple of agents who had “gone rogue.” After a few brushes with death I called on a friend to join me and, once he entered, I immediately gunned him down for valuable DZ experience.

Did I feel guilty? Yes. Would I do it again? Probably. The Division‘s Dark Zone is ruthlessly unpredictable, and I expect it to make even the most hardy of players feel nervously vulnerable at all times.


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Author
Image of Gareth Cartwright
Gareth Cartwright
Gareth is 25 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times.