Dead Space's 10 Most Terrifying Moments - Part 4
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Dead Space

Dead Space’s 10 Most Terrifying Moments

Dead Space was a game that captured the essence of horror, and streamlined the terror into a slick gaming package. While the game had an emphasis on combat and action, the horror that created the chilling backbone satisfied the desire for fear. I followed the game with a passion before launch because I knew that gamers were in for something special. I gave Visceral Games my complete faith, and it only helped heighten the anticipation.
This article is over 12 years old and may contain outdated information

8. The Devil’s in the Details

Recommended Videos
[springboard type=”video” id=”657497″ player=”wgtc007″ width=”600″ height=”350″ ]

As your mining boots clang along the metallic maze of the Ishimura it’s hard to ignore the atmosphere that Visceral has created. The team created a gaming experience where atmosphere was everything, and the next scare could come at you in a moment’s notice. Staying frosty was the only way to defend yourself from that next Necromorph waiting in an air duct to leap out at you, lower your health, and repeatedly stab you until you’re a mushy pile of limbs and blood.

What adds to this terrifying reality is the fantastic amount of detail the team put into creating the scares and environments of Dead Space. Through careful use of a variety of techniques, such as timing and ambient sounds, the team was able to heighten the horror greatly.

A tight collaboration of artistic talent enabled the creation of a haunting atmosphere which emphasized a classic idea: In space, no one can hear you scream.

Continue reading on the next page…


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author