Grand Theft Auto V: The Method Behind Rockstar's Madness - Part 3
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Grand Theft Auto V: The Method Behind Rockstar’s Madness

Since the very first announcement of Grand Theft Auto V on October 25th last year, fans around the world have speculated the game's storyline, location, characters, and the overall game itself. There have been more rumours and supposed leaks than perhaps any other GTA game in the series. By this point, Rockstar has addressed almost every one of these rumours and either confirmed them or squashed them.
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Forget One Protagonist

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One topic of interest in regards to Grand Theft Auto V is the fact that the game will now revolve around three different playable characters, as opposed to the series’s history of one character. Along with this, players will be able to switch between these three characters (Franklin, Trevor and Michael) at nearly any time during the game.

This idea has received mixed reviews from fans of the series. A lot of self proclaimed fans have complained, accusing Rockstar of straying away from the game’s roots and creating something intended for shock value.

The fact of the matter is, Rockstar is not doing this for shock value. As Rockstar’s vice president Dan Houser told Game Informer several months ago, “When [the player is] only one character, it means they always have to be driving…, shooting…, flying…, and parachuting. It can lead to things being a little ridiculous.”

Rockstar is looking out for the players’ best intentions, creating a more natural and realistic environment. In doing so, players are given three different characters with unique specialties that allows them to experience different parts of the same story without feeling like the only contributing character.

In other words, games like Call of Duty or Sleeping Dogs require the player to perform every important action with the same character. It begins to feel redundant and unbelievable in the fact that, if it were real life, the character would have been killed off a long time ago.

With Grand Theft Auto V, however, Rockstar mixes this up by allowing the player to perform the same amount of exciting and important actions, but with different characters – thus expanding the believability and excitement.

On top of all of that, Rockstar found a gap in the gaming industry that had not been filled by other developers. Yes, there are many games with multiple playable characters – Resident EvilHeavy Rain, or Dead Island – however these games restrict you to one character for each mission. Previously, no mainstream games allowed players to switch between characters at [almost] virtually any moment. Rockstar took the challenge.

Continue reading on the next page… 


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Sam Tuchin
Sam is an author for several online entertainment magazine. He is a published author, and has been writing for ten years. His primary focus is the videogame industry. He is currently a second-year college student studying Communications Media with a focus on videogame design, and a minor in Criminology. Sam also self-identifies as an online comedian. You can follow Sam on Twitter at @saint_chum (Warning: NSFW) or email him at [email protected]. Sam originally developed his passion for writing in high school as a poet, self-publishing several collections of his work during college. In November 2012, he got a position as an author on the entertainment news website What Culture, reaching over 100,000 views on his 7 articles published in less than a month and publicity from several social media outlets. In December of 2012, Sam was picked up by We Got This Covered as well and began publishing movie-, music- and video game-based news. Slowly becoming more and more of an internet-addicted recluse, Sam has begun hiding in his dorm room churning out articles - occasionally showing affection to his girlfriend - and listening to a strange collection of music.