10 Questions/Observations About Grand Theft Auto V From A Non-Gamer - Part 5
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

10 Questions/Observations About Grand Theft Auto V From A Non-Gamer

When any cultural product takes in a billion dollars of business in the first three days of its release, as Grand Theft Auto V did, you kind of have to pay attention to it. For years now many have been touting the fact that blockbuster movies appear to be on the decline at the same time video game sales are reaching all-time highs. Comparing the two on an artistic level is still riddled with problems and philosophical gaps, but on a business level, and a popular culture level, it’s becoming impossible for culture watchers to ignore an industry that continues to increase its modern cultural force.
This article is over 12 years old and may contain outdated information
[h2]4) Was I the only one really invested in the game’s overarching narrative?[/h2]

grandtheftautov6

Recommended Videos

Despite forgetting most of what went on before and during the credit sequence, where we actually witness and experience what happened between Trevor and Michael, I have found their friendship strangely engrossing. I don’t recall investing in the relationships between video game characters in quite this way before. Granted, much of this is due to simply how mesmerizing and amazing the performance of Trevor is. I just want to watch this dude all the time, even as he shocks and repulses me at every turn. And yet his strained friendship with Michael is actually interesting, a story I may be invested in were I not invested in the outcome with my own hands.

It’s almost as important as the realism of the gameplay—the realism of the trajectories of these characters’ lives. I suppose it’s possible that giving us the ability to control more than one character allows us to spend more time and learn and sympathize more with a greater number of individuals. But the progression of these three men’s stories, the unraveling of Michael’s secrets, Trevor’s growth as a person capable of caring for someone else, and Franklin’s continuous failure to do the right thing and live on the straight and narrow all keep the primary missions at the forefront of our interest rather than a chore to get through to keep the game moving along.

Continue reading on the next page…


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy