It’s Official: Comcept Delays Keiji Inafune’s Mighty No. 9 Into 2016



Due to numerous technical glitches and “issues pertaining to the online features,” developer Comcept has opted to delay Keiji Inafune’s much-hyped Mega Man spiritual successor Mighty No. 9 to early 2016.

Originally slated for a release in September, the announcement comes via the studio’s official website, where a post sympathized with those who have backed the project since its inception on Kickstarter – where it raised a staggering $3,845,170 – and asked supporters for more time while the creative team irons out all of the kinks.

Although we understand that everyone was looking forward to playing Mighty No.9 as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is currently being held in Cologne, Germany. We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we will announce it immediately to our backers and fans.

It is of course disappointing to learn of Mighty No. 9‘s delay, though we can only respect the studio’s decision to postpone the platformer due to technical hiccups. After all, as a Kickstarter-funded project, Comcept’s new IP is gunning to appease a built-in audience that is invested in the final project, and it’s now their task to ensure that the consumer-ready build meets – and hopefully surpasses – expectations.

Mighty No. 9 is now expected to race onto multiple platforms – Xbox One, PlayStation 4, Xbox 360, PlayStation 3, Nintendo Wii U, Nintendo 3DS, PlayStation Vita, MAC, Linux, and Windows PC – in early 2016. Of course, this isn’t the first time that the platformer has been hit with a delay, though in the words of Shigeru Miyamoto: A delayed game is eventually good, a bad game is bad forever.

Source: Comcept

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