WGTC Huddle: Is Telltale's Formula At Risk Of Saturation? - Part 4
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WGTC Huddle: Is Telltale’s Formula At Risk Of Saturation?

WGTC Huddle is a recurring feature on We Got This Covered, where editors discuss news, gaming trends, hot titles, and what they had for breakfast. This week, Michael Briers is joined by staff writer's Robert Kojder and Paul Villanueva to cast a collective eye over Telltale Games. Can the studio juggle four projects at once? What do we want to see from their Game of Thrones series and Tales From The Borderlands? Read on to find out.
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Michael:
A reason to support Joffery would be really interesting, I’m not sure how far you guys are in terms of the GoT canon, but Martin changes your opinion of Jamie rather expertly in A Feast for Crows. So, subverting expectations in that way with a major character could be a huge factor in their interpretation.

Paul:
Yeah, I was about to bring that up, Michael! I HATED Jamie, but after seeing how he has just been largely misperceived, I developed the feels for him!

Robert:
Yeah, that’s what fascinates me about GoT. You may despise a character and then over time grow to like them. Jamie is a perfect example.

Michael:
Totally! Jamie is the prime example of a character that really gets under your skin for all the right reasons, and Westeros isn’t exactly lacking those compelling conduits for Telltale to exploit. They may not wind up being the A-listers at first, but give us the gamer a reason to care and you have my attention. I mean, if you consider Telltale’s approach, can you imagine a Red Wedding-esque scene that is a consequence of player choice? That would be unbelievably satisfying to see unfold.

Robert:
A playable Red Wedding would be awesome. God, imagine trying to escape!

Michael:
As “The Rains Of Castamere” plays in the background…

Paul:
Oh my God, alternate scenarios! Maybe you can save characters from death through a string of choices and see how the universe would have played out had the character that died in the show stayed alive.

Robert:
That could be something interesting that would jive with Telltale’s structure, but would diehard GoT fans accept being able to alter huge events like that?

Michael:
Fair point. Telltale will have to walk a fine line between respecting the franchise and implementing their idiosyncratic means of storytelling.


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