Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

7 Reasons Why Warcraft: The Beginning Will Actually Be The End Of The Franchise

This article is over 8 years old and may contain outdated information

4) The First Movie Doesn’t Even Successfully Set A Franchise Up

Recommended Videos

warcraft-images-9

There are plenty of arguments to be made about how Warcraft fails as a film. Just look to Rotten Tomatoes, the critics are already making those arguments in their droves. One key problem for Warcraft‘s franchise chances specifically, however, lies in how totally incompetently the Warcraft universe is established in the film. For “totally incompetently,” read “hardly at all.”

[zergpaid]

The issue is that the movie doesn’t set up the franchise that Universal seem to want. It’s tonally inconsistent, there’s no coherent sense of place or history, and by the end, some of the main characters we’ve accepted as our heroes have been killed off. If there is going to be a Warcraft sequel, someone is going to be faced with the daunting task of having to set the franchise up all over again, from the start, because the first movie couldn’t even do that.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author