The Great WGTC Film And Gaming Crossover - Part 3
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The Great WGTC Film And Gaming Crossover

What a time to be alive. With no fewer than 17 video game adaptations currently in development with movie studios of various descriptions – seven of which have planned release dates – it almost seems as if someone, somewhere, thinks they have found the secret formula that makes these endeavours potentially good. Why else would producers continue to pour their funds into a genre that has previously delivered such gems as DOA: Dead Or Alive, Wing Commander, Alone In The Dark, Street Fighter: The Legend Of Chun Li and, of course, Double Dragon?
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Doom

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Just because a property stands as one of the most well-regarded and prestigious titles in one medium doesn’t necessarily mean it’ll succeed in another. Case in point: Andrzej Bartkowiak’s big-screen rendition of Doom in 2005. Starring Dwayne “The Rock” Johnson in one of his earlier forays into cinema, Bartkowiak’s CG-heavy feature had the former wrestler play the part of Sarge, a member of the famed Rapid Response Tactical Squad.

Putting all of its failures to one side for the time being, the one scene in Doom that resonated the most with fans of the original video game was when it flipped filmic conventions on their head and entered first-person. Channelling the spirit of id Software’s seminal series, the gloriously violent segment boasted all of the qualities of a corridor shooter — jump scares, pulse rifles and a pulse-pounding soundtrack.

It proved to be a delightful, overly bloody slice of fan service that was ultimately bookended by a mediocre B movie. Would Bartkowiak’s feature have benefited from sticking with the POV angle for the entire film a la Cloverfield? Who knows?

– Michael Briers


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