Deadpool Review

Review of: Deadpool
Chad Goodmurphy

Reviewed by:
On June 29, 2013
Last modified:July 20, 2013


Deadpool is full of lewd and hilarious dialogue, as well as some outrageously memorable scenes. However, the character's personality is not nearly evident enough within the game's repetitive gameplay and wholly uninspired environments.

Deadpool Big Guns Deadpool Review

Over the years, gaming has seen its fair share of superhero titles, and they’ve come in all shapes, sizes and levels of quality. Although a select few have proven themselves as studs, and some have presented above-average content, many others have fallen victim to the licensed game curse that is brought on by short development timeframes and other related issues. However, despite their differences in quality, almost all of the genre’s efforts have had at least one thing in common. That would be a relatively serious tone, created by the mentality that one must save many from harm, while worrying about time limits and the reality of life and death.

This week, High Moon Studios decided to change things up by giving Deadpool his own interactive starring vehicle. Yes, the Merc with a Mouth now has his own video game, and it’s about as crazy as you’d expect when it comes to dialogue, humour and outrageousness. However, the unfortunate truth is that those things are the eight hour-long experience’s only true upsides, as the rest of its content is more middling and frustrating than it is fun and well designed.

Those who’ve followed Deadpool‘s life in pen and ink will know all about his antics. However, newcomers should note that the horribly disfigured mercenary for hire requires a not safe for work or children label. He’s no Joker, and is instead a character for adults and mature teens, who don’t mind boob, penis and fart jokes mixed in with their violent action.

Deadpool Mauraders Shot Deadpool Review

The whole idea behind the self-absorbed anti-hero is that he knows who and what he is. That means that the fourth wall is regularly broken through self-awareness within the comics and other things that he has appeared in. The same is true of this most recent Activision superhero title, as the player is often referenced and told to do things via a humorous or stark tone. Sometimes it’ll be moving the mediocre camera around to follow the on-screen antics, or pressing buttons to see what they do.

What’s good about the self-awareness of the lead is that he lends himself well to an action-oriented video game, where almost anything goes, and High Moon has delivered on that front, bringing Wade Winston Wilson to digital life in a memorable way. Nolan North, who you probably know best as Nathan Drake from the Uncharted series, does a great job of voicing the red-clad maniac, and is hilarious in a well-cast role. The crazy dialogue and listed performance make this a must play for fans, but they can’t make up for the bland content that is the rest of the in game content.

First up is the storyline, which is less than memorable. It all starts out well, though, because we’re introduced to Deadpool in his decaying apartment, where all of his junk can be interacted with. There, he’s seen speaking to the voices inside of his head about the video game proposition that he previously sent to High Moon Studios. Unfortunately for him, however, the Transformers: Fall of Cybertron developer denied the original request, though Mr. Wilson doesn’t know the definition of the word no. As such, a fittingly threatening counter offer is used to change the company’s mind, letting the character set forth on his quest to create his own interactive vehicle.

Deadpool NotLookingShot Deadpool Review

The storyline that spews out of the protagonist’s head is filled with moments of pure craziness, not to mention pure delusion, wherein a lot of the title’s charm can be found. Outside of those sections lays a rather basic and uninspired storyline, which starts with a murder for hire plot that targets a rich television exec, then leads into a quest to thwart the villain we know as Sinister. Sprinkled throughout said journey are cameos by the X-Men, a visit by a busty take on Death and lots of overtly sexual talk about Rogue, Psylocke and, well, almost every female that makes an appearance.

Although a trip is taken to the ghost town that is now the mutant world of Genosha, we never get any interesting settings or singular locations to explore. Instead, it’s all stuff that other games have done better. Running, hacking and jumping through cramped sewers, catacombs and buildings is acceptable at times, but this game relies upon them ad nauseam. Unsurprisingly, that lack of creativity led to boredom, which wasn’t aided by occasional outdoor trips or the included gameplay mechanics. Simply put, Deadpool isn’t that fun, and doesn’t deliver a lot from a gameplay standpoint. You’ve played its type many times before if you’ve been a fan of this genre for an extended period of time, and will become annoyed by having to battle the same boring baddies over and over again without much variety of any type. Heck, even the optional stealth assassination mechanics are basic and somewhat wonky.

To expand upon the gameplay, it’s important to note that Deadpool was obviously influenced by Capcom’s Devil May Cry games. It emulates them in more than one way, employing a combat system that mixes combo-filled hack n’ slash swordplay with quick (teleportation) evades and gunplay. However, what we’re presented with here is nowhere near as polished as its inspiration, and rarely ever rises above mediocrity, although it does offer a couple of neat special moves. Yes, new weapons (sais, grenades, hammers, mines, shotguns, assault rifles and more) can be purchased and upgraded, much like the protagonist’s health and abilities, but they don’t change things up enough. In fact, the sais are always there as a secondary weapon, used to break the defenses of the game’s three million block-loving enemies. Seriously, there were more foes whose blocks needed to be broken than any other type.

Deadpool WithWolvie Deadpool Review

It’s a shame that the personality of the titular character didn’t have more of an influence on the cookie cutter action-platforming/hack n’ slash gameplay that High Moon crafted. Maybe a lower budget played a role since Deadpool isn’t one of the elite Marvel characters, but it’s still hard to excuse the presented blandness with that thought in mind. Truth be told, this plays like something from years gone by, and doesn’t show any signs of evolution or creativity outside of its lewd jokes and outlandish delusions. Unfortunately, it looks that way, too.

While Deadpool does get roughed up quite a bit, and features some half-decent animations relating to his actions, combat and suit, the general look and feel of his game is also boring. There are moments where the presentation is memorable, but none of that relates to the core game that rests at the heart of the project. In fact, dated textures, bland enemy types, visual repetition, frame rate stuttering and an occasionally wonky camera all end up marring the campaign and its several related challenge stages. Thankfully, the humour offsets those downsides at times, and Nolan North’s voice over work regularly shines.

In the end, Deadpool caters much more to the fan than it does to newcomers, or your everyday gamer. Although it’s action packed and reliant on slice-filled combos, the experience fails to elevate itself above mediocrity when it comes to gameplay. Instead, its fun factor comes from its raunchy and over-the-top dialogue and surreal, dream-like states, which will not appeal to everyone. Still, the character’s quirks are worth experiencing once, though they’re all you’ll likely end up remembering from this one.

This review is based on the PS3 version of the game, which we were provided with.

Deadpool is full of lewd and hilarious dialogue, as well as some outrageously memorable scenes. However, the character's personality is not nearly evident enough within the game's repetitive gameplay and wholly uninspired environments.
Promoted Content
  • Dakan45

    Worths atleast a 7 for the laughs, gameplay may not be particualry good but its not bad either. Wasnt that how bioshock infinite was? Subpar gameplay with good dialogues? Then thas how this game should be rated 2.5 is riddiculus

    • Guest

      I respect your opinion, but don’t agree with the points you’ve brought up.

      I just recently played through BioShock Infinite and loved it. The storyline was very interesting, and the dialogue was top notch like you said. However, I thought that the gameplay was also quite good, and well above average.

      Deadpool felt really dated, and its dialogue was good, but not up in the same league as Infinite. Nor was its gameplay, location design, or its technical side. It was mediocre at best throughout, with good dialogue and lewd humour. Gameplay is a huge factor, and there was nothing to write home about there in a game that felt dated over its entire 8 hour run-time.

      • Dakan45

        The dialogue was not top notch. Proof? E3 2011 demo and E3 2012 demo, they had far better dialogue not used in the gmae on top of that they had far better gameplay and level design. The gameplay of bioshock infinite is average. Keep playing it and after 5-6 hours you will notice that its the same thing all over. Go from one arena fight to the next one and weapons lose punch as you progress the game. So you are basicly dragging yourself through repettive simplistic combat sections with samey simplistic gunplay. Its just doesnt fare well after a while well you could

        A. Play a game with a better singleplayer campaign.
        B. play a fps with better combat mechanics
        c.Play a innovative game. That actually does soemthing new.

        Or simply play the original bioshock that has far more complex gameplay mechancis, more nonlinear levels and far far more logs with far superior narrative.

        You say deadpool felt dated? On graphics? Last time i checked nor DMC or darksisders 2 looked better.

        If you can apreciated bioshock narrative and basicly overrate the game for it and its subpar gameplay, you should do the same with deadpool, enough said.

        The level deisgn is pretty bad though, but infinite level design isnt that better, sure it looks pretty but the levels are designed very simplistic and linear with just pretty effects pasted on them.

        Dishonored for example had far better design without relying to tricks.

        If deadpool is mediocre, then bioshock infinite does not worth 9s or 10s, but 8-8.5s at best.

        It is nothing new or innovative, infact the gameplay is very simlar to most shooters outhere, it does not serve the bioshock franchise by providing a true sequel more like a linear and dumb down version of it. It doesnt have the best graphics around, there are ton of games with better techinical aspects. So no i cant really give 9.0s to this game and 7s to likes of metro or crysis 3.

        • Chad

          To each their own, I guess.

          I’ve loved the BioShock games from day one, and thought that Infinite was fantastic apart from its final battle (which was merely OK).

          That game tasked you with going through a city, which had different nooks and crannies. It felt like a living world, and felt like a brand new environment that we’d never seen before. Yes, it was rooted in the real world, but so was Rapture, with apartments, stores, etc.

          Deadpool’s environmental design relied upon cramped areas and locations that we’ve seen all too many times. Nothing about it felt unique. Nor did anything about the gameplay (apart from the momentum, which they did relatively well).

          It did look dated. DmC and Darksiders 2 featured more variety, better environments, and superior visuals.

          There’s a difference here, though, as I find it hard to relate Deadpool’s gameplay with Infinite’s. The latter is far superior. Its storyline and writing are also much more complex, and generally superior.

          I think we’re going to have to agree to disagree here. Because I stick with my review score, and would give Infinite a very high score. That’s fine, though. You’re entitled to your own opinion, and the same goes here.

          • Dakan45

            The final battle? What final battle?

            Also no that generator defense sequence wasnt ok. it was mediocre, proof that irrational should leave linear scripts and stick to nonlinear maps and exploration, they cant deliver scripted fps experiance, they are horrible at it.

            “going through a city,’

            No diffirent than playing a lienar fps and walking down a road. What happen to bioshock 1 and 2 and system shock 2 that the levels actually do felt like a community?

            “It felt like a living world, and felt like a brand new environment that we’d never seen before”

            More like it didnt. It felt like someone put blue bad guys around to fight them in arena shaped maps. There were few npcs that were not hostile to you and the level design felt like a fanfair ride than an actual place.

            They can put bright colors on columbia but that doesnt make the level design good. Check E3 2009 or E3 2011 demos and you will see far better level design and vistas, same with cgi trailers, the level design in the full game was poor.

            I highly doubt darksiders 2 has better graphics. The lighting in deadpool is far better than darksiders 2.

            How is infinite’s gameplay far superior? The design its the same, they keep throwing you to arena fight with subpar combat mechanics and dull gameplay compared to other games in the genre, all that to get narrative rather actually playing the game.

            The diffirence here is that deadpool isnt far from your average beat emp game while infinite’s gunplay and combat are mediocre compared to fps with good gunplay or games like system shock 2, bioshock 1 and 2 and deus ex that actually have a more complex gameplay that diffirentiate the gameplay from your common fps.

            Also deadpool handles character progression better. You get points at better pacing and quantity. When in bioshock infinite you have to run around and mash the use button to collect coins to upgrade your skills. Its too tedious and borrnig and takes forever to do so. It really kills the game’s pacing.

            ” Its storyline and writing are also much more complex, and generally superior.”

            You compare a game that takes itself serious with a game that is anything but series and constantly breaks the fourth wall.

            Infinite writing is also inferior than the E3 dialogues, but also has plotholes and 1/5 of the amount of logs bioshock 1 and 2 had. Those 2 games explained the world through the logs, what plasmids are, how they working who did what and so on. Infinite doesnt exlplain much. Eg the vigors, they practicly feel forced into the game, becuase bioshock was apaprently about plasmids and not the nonlinear gameplay and diffirent ammo types that the shock series was famous about. Also i get to know far more characters through bioshock 1 and 2 logs than from the few logs of infinite.

            If you can apreciate bioshock’s writing, you should be able to apreciate deadpool’s writing, its not exactly easy to make a game that constantly breaks the fourth wall. It has to be smart to figure out a way to do it constantly.

            One thing is for sure though, i enjoyed gunkata the crap out of everything and laughing my ass off than being put into yet another mediocre gunfight and then another and another followed by more money hoarding just to get a few lines of cryptic dialogue.

            If anything deadpool gives you narrative more often and the npcs look at the main character when talking as opposed to robo-lizabeth that alwas looks at a wall, or runs away when you get close to her. Feels i have an ai character from early 90s and Alyx in hl2 in 2004 was miles superior.

            “and would give Infinite a very high score.’

            What for exactly? It doesnt live up to the bioshock franchise, the gameplay is dumbed down and simplified and the shock formula which is nonlinear maps, multiple ammo types and reserach and alarms have all being effectively killed off.

            It doesnt do anythign new or innovative, it doesnt have the best graphics around and the campaign is admitedly horribe because it resembles more of borderlands campaign than a good linear fps with proper pacing and variety in objectives.

            Feels like i am playing borderlands.

            Step one, repettvie arena gunfight with samey enemies and samey guns/

            Step two loot every object for little bits of money.

            step three upgrade at vending machines

            Repeat step one till you cloack enough hours to sell the game at 60 bucks with no mp.

            Thats it, no pacing no variety just samey combat and mediocre combat.

            On top of all that the E3 gameplay footage was far far superior and it was not in the game at all. Had the actual game beein like E3 it might have been one of the best linear fps ever but sadly it just repettive filler gameplay just to get to the story. The story in the game is in the begining and in the end, the rest is filler gameplay with few cryptic audiologs that are infeior than bioshock and show how bad storytelling is done.

            But it doesnt end there, the game has been massively overhyped with bazillions videos and interviews trying to convince everyone the game is awesome before it even comes out and thus a new peter molyenux was born. Called Ken levine.

            Finally god forbid you do not put a gener boxart to attract casual gamers and you do not play a season pass with dlcs in development.

            This game is pretty much everything that is wrong with the game industry and no matter how high you rate it, it wont change the fact that it doesnt push the genre anywhere nor does anything new, infact you approve of inferior dumbed down sequels and that is bad for the industry.